Apparently the last update brought some problems. We’re getting spammed with errors that seem to be the cause of some major lag on the servers. The error is “Mesh.vertices is too large. A mesh may not have more than 65000 vertices. Mesh.normals is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.”
From what I’ve read it seems to be caused by bases with many triangle foundations. I’m not sure of this though.
Hope it’s addressed soon. Sorry for the lag. 🙁